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- on mouseUp
- global returnMark
- set returnMark to marker(0)
- unsetQT(5)
- puppetSprite(18, 0)
- puppetSprite(20, 0)
- if the puppet of sprite 2 = 1 then
- puppetSprite(2, 0)
- end if
- set in to 0
- clearCursors()
- go("LAB EXIT")
- end
-